Tips for Playing

The number one thing we'd like to tell people is that a status position is, when it comes down to it, no different than any other position, or no position. If you are having trouble coming up with plots or ideas for your persona, having some special status (such as a Lion Pilot) is not going to change that. We want people to realise that it is not just about holding the position, it's also about many other factors. This is also a good time to go over what is a good thing to do for any player in this game.

As a general basis, we'd like to see a post a week from everyone (that is, every person, not necessarily every persona). If this is really hard, every two weeks might be acceptable if the post is thought out and forwards the plot. Here are some basic things that people should keep in mind:

1) A persona is a person first. In a nutshell, a persona isn't about the position they hold, it's about the person they are. A good persona can be played in a variety of positions. Having some kind of status doesn't change who your persona is.

2) Quality counts. We don't expect a lot of postings from everyone - however, what we do see, we'd like it to be good. Proper grammar and spelling make a post easier to read, as well. (Note from Kel & Chris - I write my posts in Microsoft Word because it'll catch many of the mistakes, then move it into Outlook Express to send!) We're not asking for perfection - we're certainly not perfect, either! But we would like to see people think things out and be thoughtful in what they write.

3) Don't be afraid to post. Find ways to post with others. Find ways to post on your own when you can't find others. Just post. It isn't always about a battle or a significant plot arc. Sometimes, your character is just contemplating life, what they are doing to do, they're working out, they're flying, they're working with others, they're studying, plotting, torturing innocents, whatever. There is so much for a persona to be doing. Jump into a plot. If you see a thread you want in on, e-mail some people and make sure it's okay to do so, or ask for advice on how to get into it. Be part of the story. Most people will be thrilled if you e-mail them and say you'd like to work with them on a post - try it!

4) Personas should be real to you, and to others. They should have depth, they should have personality, they should have strengths, and flaws. Play these things! Play those inner struggles, those conflicts. Don't ever make a perfect persona - they have nowhere to go, they have no space to grow.

5) Logic. Do your personas' actions make sense? Can you fit them into the plots already going on reasonably?

6) Know where you are headed, but be flexible.

7) Realise that everyone can be important in the game - regardless of position. It doesn't matter if you are the lowest nobody - there are still places to plot and work in.

8) Don't be afraid to start small - if you aren't sure you'll enjoy it, or if you are short on time, try something out! If you like it, branch out. Make more personas, or work on getting the ones you have into roles you'd like. But don't be scared to say, "I'll take one non-ranking persona and see where it goes." That's okay, there's always room to grow!

9) Have fun. When you have fun, it shows in what you do.

10) Keep in mind also that, as per this webpage, "Note that it is now a requirement to have several paragraphs about your background. Team members, planetary leaders and such all will require at least three, more like six. More shall be highly appreciated and rewarded with higher ranking. Under the same principle, the personality line will need to be at least one paragraph."

Positions in Legacy of the Drules are given based on participation, in a number of ways. Don't know how to participate? Come up with something! Ask! We're here to help! We want you to love this ongoing, interactive story as much as we do!

Unsure of any of the above or have a question? Please ask us at the Leadership Team. We'll be glad to assist you.

Compiled by Kelli (from New Alliances)